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Mystvall – primary host to the humans visiting Ombd, generously congenial
Stonepoynte – managed the azulian exchange, gem expert
Xhatter – guide to the flower fields
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Mystvall – primary host to the humans visiting Ombd, generously congenial
Stonepoynte – managed the azulian exchange, gem expert
Xhatter – guide to the flower fields
– have livable interspatial dimensions containing huge neighborhoods connecting to original planetary spaces
– advanced spatial sciences
– they have physically transitive technologies
– names: omitted-vowel 2-plate consonant strings
– name pronunciation varies with relation and origin of the speaker
– so similar to Humans that they are convinced of some relation
– feet, legs, arms, hands, ten fingers & toes, two eyes, nose, mouth, hair, skin
– blue-shade photosynthetic skin
– ingest some foods but expel only air
– statically charged fiber optic silver hair
– rainbow ray-spectrum irises with black pupils on a black field
– additionally elongated humanoid features
– the young incubate in a separately nurtured sac
– but are born and mature similarly to human children who grow in size and ability
– raised communally and in relation
– non-hierarchical and role-shifting
– with respect to dynamically meritocratic collectively recognized Voices of Authority
– power sources linked to constant communication and ideation
– can operate social connectives
– exploratory mentality; philosophical, conversational
– possess a communicative mental common realm known as the aetherscape behind closed eyes
(instead of dreaming or sleeping)
– the inward eye and the outward eye
– light speech, sound speech
– mind and greater mind
– they tesser, tying the universe in knots so to speak, according to laws humans haven’t yet discovered
– their advanced physics are spatial, but not time or multiversant
– are sometimes informed by Sea Voices
– culturally open source and transparent
– they ignore almost nothing and avoid qualitative ranking
– they’re constantly torrenting and trunking
– all have full access, and breadth of familiarity is encouraged
– overlooking people is uncommon, people are known
– they communicate with their technology, some of which possesses individuality
– often part of how they communicate with each other
– physical architecture is modern curvilinear with smooth projection surfaces
– they create elaborate energetic environments
– have created
– population-wise, they haven’t colonized more than the 4 planets called home
– yet, linked Vedani star maps are unbeatable after their aeions of exploration
– epiphenomenal consistencies with individual awareness
– names: common, special, essential
– may only be perceived and known by those willing to acknowledge or believe in them
– something or other defines each one; can be difficult to define, yet the definition is the consistency
– have various powers of influencing probability
– rules are rules to them, but they each have their own
– if you start to question the rules of the Kao-Sidhe, you start to sound like – well, them
– varimorphs; can manifest from among a set of shapes according to their essence
– unlike dragons, whose variety of shapes are all draconid, the shapes these people can take are wildly dissimilar, and linked by a personal logic that once understood, defines that being’s character
– similar to an elemental, but slightly more untethered and specific
– self-defining gender/thing identification
– interplanetary and interdimensional, depending on type
– have been around and everywhere since forever
– while only perceived by the receptive, are yet intrinsic to their environments
– they make strict trades and bargains in aid and favors
– visit with each other in conglomerations, courts, associations, and communities
– originating from one planet, named Alisandre
– ten fingers, ten toes, bipedal, mammalian, skin of varying shades, eyes, nose, hair
– names: varyingly multinomial and interplanetary
oxygen breathing, semi-aquatic, spacefaring
– inventive, regulatory, imaginative
– tactical and diplomatic
– prolific and diverse
– the Human-led Pan-Galactic Imperium now inhabits 49 planets in 26 galaxies
– in collaboration with the other sentient citizens
– myriad planetary cultures and peoples now dating to 1000 years since sole home planet
– a wide scattering of established cultures with agrarian roots on various planets, to city cultures and interstellar wayfarers
– individuals who embody a kind of element in the universe, defined both physically and metaphysically
– able to manifest in varying forms which are always distinctly draconid, depending on function and context
– they wield forces according to their element
– names: 3-4 syllabic holographic
– they have scales, horns, ridges, and claws
– reflective eyes
– forms can be flying, winged, serpentine, bipedal, two-handed, two-eyed, humanoid, or elementally diaphanous
– are they large or are they small? their spirit is enormous, however the physical form is appropriate to the setting
– their limits can be somewhat set and affected by others present
– they often appear to humans as a scaled draconid humanoid
– contextually genderfluid
– genderfluid pronouns in shared society, pronouncing both feminine and masculine aspects
– born mature in mysterious and unique circumstances from multiple progenitors
– live and die on cosmic timescales, defining the living universe
– the conception of a new Dragon requires at least 8 other dragons to bring it into being
– ‘e starts ‘er existence in another plane
– Dragon birth doesn’t happen often
– they can be killed; it does occasionally happen, though ubiquitously traumatic
– there is a possibility that when they manifest physically that they can be killed
– they don’t see time as linear, or even bifurcating
– they have little idea how to control their spatial dimensions at first
– hatching is definitely a unique occurrence each time
– sets their root existence; becoming spatial means one is not in other places
– must occasionally retreat via sublimation to the Tabula Rasa (see Places), a mutable dimension of conceptual draconid interaction
– many, but not multitudinous
– rare in presence; a planet visited by dragons might have six
– solitary and interactive
– each Dragon is different from all other dragons
– not really a matter of how many there are or how many planets they inhabit; they’re here, there, nowhere and everywhere; they exist, they live, and we know some of them
– while necessarily not planet-bound, one may keep a presence on one in particular
– after being recognized as people, collaborated interdimensionally with Humans to begin the Pan-Galactic Imperium
– counted as citizens of the Imperium, they possess elemental prerogatives independent of human politics
– address their realms elsewhere in the universe while remaining aware of their mode of interaction with a particular civilization
– they have had wars that happen mostly elsewhere
– Dragons fighting in the human-perceivable world may be mostly ritualistic
– a real war of Dragons against Dragons occurs in other times and wheres
– but always always affects other living beings
– Dragons have a strange likelihood for equivalencies to surface; this serves to make them people to all people, in a way; certainly not gods
– they translate into different dimensions; in ours, they have hearts, and they bleed
– Dragon purpose can be really intense and fulfilling
– naturally inclined to support discovery
– they respond to matters of their elements
– for the dragontaught, there’s only one in every few Magus generations that have really taken to the friendship
– they are meant to be known
– power of their element grows with understanding
– willing exchange is more mutually beneficial than conflict or brutality
– scales can be removed from the body
– when removed, they take form in matter as an elementally-related material
– or may be metasymbolically physically transformed into a boon, a dragongift
– Dragons organize memory and connection with their scales
– may sometimes communicate with each other by matching scales