People: Kao-Sidhe

– epiphenomenal consistencies with individual awareness
– names: common, special, essential

– may only be perceived and known by those willing to acknowledge or believe in them
– something or other defines each one; can be difficult to define, yet the definition is the consistency
– have various powers of influencing probability
– rules are rules to them, but they each have their own
– if you start to question the rules of the Kao-Sidhe, you start to sound like – well, them

– varimorphs; can manifest from among a set of shapes according to their essence
– unlike dragons, whose variety of shapes are all draconid, the shapes these people can take are wildly dissimilar, and linked by a personal logic that once understood, defines that being’s character
– similar to an elemental, but slightly more untethered and specific
– self-defining gender/thing identification

– interplanetary and interdimensional, depending on type
– have been around and everywhere since forever
– while only perceived by the receptive, are yet intrinsic to their environments

– they make strict trades and bargains in aid and favors
– visit with each other in conglomerations, courts, associations, and communities

People: Humans

– originating from one planet, named Alisandre
– ten fingers, ten toes, bipedal, mammalian, skin of varying shades, eyes, nose, hair
– names: varyingly multinomial and interplanetary
oxygen breathing, semi-aquatic, spacefaring
– inventive, regulatory, imaginative
– tactical and diplomatic
– prolific and diverse

– the Human-led Pan-Galactic Imperium now inhabits 49 planets in 26 galaxies
– in collaboration with the other sentient citizens
– myriad planetary cultures and peoples now dating to 1000 years since sole home planet
– a wide scattering of established cultures with agrarian roots on various planets, to city cultures and interstellar wayfarers

People: Dragons

– individuals who embody a kind of element in the universe, defined both physically and metaphysically
– able to manifest in varying forms which are always distinctly draconid, depending on function and context
– they wield forces according to their element
– names: 3-4 syllabic holographic

– they have scales, horns, ridges, and claws
– reflective eyes
– forms can be flying, winged, serpentine, bipedal, two-handed, two-eyed, humanoid, or elementally diaphanous
– are they large or are they small? their spirit is enormous, however the physical form is appropriate to the setting
– their limits can be somewhat set and affected by others present
– they often appear to humans as a scaled draconid humanoid

– contextually genderfluid
– genderfluid pronouns in shared society, pronouncing both feminine and masculine aspects

– born mature in mysterious and unique circumstances from multiple progenitors
– live and die on cosmic timescales, defining the living universe
– the conception of a new Dragon requires at least 8 other dragons to bring it into being
– ‘e starts ‘er existence in another plane
– Dragon birth doesn’t happen often
– they can be killed; it does occasionally happen, though ubiquitously traumatic
– there is a possibility that when they manifest physically that they can be killed
– they don’t see time as linear, or even bifurcating

– they have little idea how to control their spatial dimensions at first
– hatching is definitely a unique occurrence each time
– sets their root existence; becoming spatial means one is not in other places
– must occasionally retreat via sublimation to the Tabula Rasa (see Places), a mutable dimension of conceptual draconid interaction

– many, but not multitudinous
– rare in presence; a planet visited by dragons might have six
– solitary and interactive
– each Dragon is different from all other dragons
– not really a matter of how many there are or how many planets they inhabit; they’re here, there, nowhere and everywhere; they exist, they live, and we know some of them
– while necessarily not planet-bound, one may keep a presence on one in particular

– after being recognized as people, collaborated interdimensionally with Humans to begin the Pan-Galactic Imperium
– counted as citizens of the Imperium, they possess elemental prerogatives independent of human politics
– address their realms elsewhere in the universe while remaining aware of their mode of interaction with a particular civilization
– they have had wars that happen mostly elsewhere
– Dragons fighting in the human-perceivable world may be mostly ritualistic
– a real war of Dragons against Dragons occurs in other times and wheres
– but always always affects other living beings

– Dragons have a strange likelihood for equivalencies to surface; this serves to make them people to all people, in a way; certainly not gods
– they translate into different dimensions; in ours, they have hearts, and they bleed
– Dragon purpose can be really intense and fulfilling
– naturally inclined to support discovery
– they respond to matters of their elements

– for the dragontaught, there’s only one in every few Magus generations that have really taken to the friendship

– they are meant to be known
– power of their element grows with understanding
– willing exchange is more mutually beneficial than conflict or brutality

– scales can be removed from the body
– when removed, they take form in matter as an elementally-related material
– or may be metasymbolically physically transformed into a boon, a dragongift
– Dragons organize memory and connection with their scales
– may sometimes communicate with each other by matching scales

People: Aquarii: First Contact

When humans made first contact, they were attracted to the system by energetic anomalies. This was actually communication, transport and broadcasting infrastructure, and they had well anticipated the arrival of another sentient people. Eventually it was discovered that Aquarii had a form of interplanetary travel – with their modulations they’d developed a way of creating wormholes for individuals and groups. They expanded our network of habitable planets, and they welcomed humans to their own system once they’d examined this new people thoroughly. The society of co-evolved Aquari/Symbias planets was more like signal beacons and lighthouses between different kingdoms with the occasional small party of emissaries.

Peoples: Aquarii: Leadership & Society

– Small to big loghouse/treehouse structure tribes, some stable, some nomadic
– Elders & Accomplished in magical meeting rule by accord
– they have always had a local tribal leader/conductor and a spiritual reinterpreter
– planetwise, they hold councils
– there are maybe 6-28 tribes per planet
– high councils are termed octaves, 8 + 1 relevant/shuffled representatives – they have a special planet for that to which the Imperium has never been invited
– the Sendsingers are a guild and count as a planet in their home federet administration, but they aren’t concerned with most planetary affairs

some guilds:
– Sendsingers
– Grove tenders / heritage
– translation guild
– innovators (multimedia)