– individuals who embody a kind of element in the universe, defined both physically and metaphysically
– able to manifest in varying forms which are always distinctly draconid, depending on function and context
– they wield forces according to their element
– names: 3-4 syllabic holographic
– they have scales, horns, ridges, and claws
– reflective eyes
– forms can be flying, winged, serpentine, bipedal, two-handed, two-eyed, humanoid, or elementally diaphanous
– are they large or are they small? their spirit is enormous, however the physical form is appropriate to the setting
– their limits can be somewhat set and affected by others present
– they often appear to humans as a scaled draconid humanoid
– contextually genderfluid
– genderfluid pronouns in shared society, pronouncing both feminine and masculine aspects
– born mature in mysterious and unique circumstances from multiple progenitors
– live and die on cosmic timescales, defining the living universe
– the conception of a new Dragon requires at least 8 other dragons to bring it into being
– ‘e starts ‘er existence in another plane
– Dragon birth doesn’t happen often
– they can be killed; it does occasionally happen, though ubiquitously traumatic
– there is a possibility that when they manifest physically that they can be killed
– they don’t see time as linear, or even bifurcating
– they have little idea how to control their spatial dimensions at first
– hatching is definitely a unique occurrence each time
– sets their root existence; becoming spatial means one is not in other places
– must occasionally retreat via sublimation to the Tabula Rasa (see Places), a mutable dimension of conceptual draconid interaction
– many, but not multitudinous
– rare in presence; a planet visited by dragons might have six
– solitary and interactive
– each Dragon is different from all other dragons
– not really a matter of how many there are or how many planets they inhabit; they’re here, there, nowhere and everywhere; they exist, they live, and we know some of them
– while necessarily not planet-bound, one may keep a presence on one in particular
– after being recognized as people, collaborated interdimensionally with Humans to begin the Pan-Galactic Imperium
– counted as citizens of the Imperium, they possess elemental prerogatives independent of human politics
– address their realms elsewhere in the universe while remaining aware of their mode of interaction with a particular civilization
– they have had wars that happen mostly elsewhere
– Dragons fighting in the human-perceivable world may be mostly ritualistic
– a real war of Dragons against Dragons occurs in other times and wheres
– but always always affects other living beings
– Dragons have a strange likelihood for equivalencies to surface; this serves to make them people to all people, in a way; certainly not gods
– they translate into different dimensions; in ours, they have hearts, and they bleed
– Dragon purpose can be really intense and fulfilling
– naturally inclined to support discovery
– they respond to matters of their elements
– for the dragontaught, there’s only one in every few Magus generations that have really taken to the friendship
– they are meant to be known
– power of their element grows with understanding
– willing exchange is more mutually beneficial than conflict or brutality
– scales can be removed from the body
– when removed, they take form in matter as an elementally-related material
– or may be metasymbolically physically transformed into a boon, a dragongift
– Dragons organize memory and connection with their scales
– may sometimes communicate with each other by matching scales